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Master of the Desert Nomads : ウィキペディア英語版 | Master of the Desert Nomads
''Master of the Desert Nomads'' is a ''Dungeons & Dragons'' adventure module designed by David Cook, for use with the ''Expert D&D set'', and is the first part of a two-part adventure, with ''Temple of Death'' being the second part. The plot events and related characters are described below using in-universe tone. ==Plot summary== In this scenario, the adventurers follow a river and cross the desert to find an evil abbey.〔 The adventure details a number of wilderness encounters.〔 This scenario opens in a small village on the border of the Republic of Darokin. The party has answered the call to defend the Republic against the recently unified human and humanoid tribes of the vast Sind desert, bordering Darokin to the northeast. Having missed the departure of the main army, they are tasked with seeking out more information on the mysterious figure behind the enemy armies (the titular desert nomads). In the adventure that follows, the adventurers must tackle a series of wilderness encounters, including journeying up a sluggish river to its source, passing through a dismal salt marsh, crossing an inhospitable desert, and searching for a pass through the high and forbidding mountain chain on the far side of the desert. If successful, the adventure ends at an abbey situated on a mountain spur above the alpine meadows, after which the player characters may proceed with the second module in this series, the ''Temple of Death''.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Master of the Desert Nomads」の詳細全文を読む
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